High scores and collectible medals were used as features so that stages would be given more replayability and challenge, and also because the idea complimented the group management concept.ĭespite being released well after the reveal of the Nintendo 3DS, Kirby Mass Attack was still developed on the DS rather than being released on the newer console. Because of the nature of controlling several Kirby's at once, level design was kept simple in order to require less "athleticism" that is generally utilized in most platforming stages. While the team deeply considered including Copy Abilities as a mechanic, the development team decided to exclude it, after several talks with Nintendo and Senior Producer Kensuke Tanabe, in order to maintain focus on the game's new gameplay ideas, as well as avoid overcomplicating the use of multiple Kirby copies at once. #Kirby mass attack online game seriesUnder the direction of Mari Shirakawa and produced by Masanobu Yamamoto, Kirby Mass Attack was developed out of a desire from HAL Laboratories to integrate new, unique gameplay styles into the Kirby series thus, focus was shifted away from Copy Abilities, which were typically a core aspect of Kirby games, and focused more on the idea of group management. In 2016, Atsumete! Kirby ended 2016.three special volumes of the manga came out in Japan called "カービィマスター (Kirby MASTER)" which had all the pages for each manga in color and has brand new stories. It was published in Japan from 2016 by Asahi Production, serialized in the online social networking service based Facebook. "Gather! Kirby") was written by Chisato Seki and illustrated by Yumi Tsukirino. The plot of the game is that Kirby gets cursed into ten smaller versions of himself.īy using the stylus, the Kirbys follow a star and can gather on enemies and weight puzzles to continue further until defeating Necrodius and pulling himself into one.Ī five volume manga of the series, titled Atsumete! Kirby (あつめて!カービィ, Atsumete! Kābī, lit.
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